
n̛̠̫̪̰̜̗̭͇̊͂̋́̒̾̐ͯ̈́̓̑͛̉͒͡ͅͅỉ̷̷̴ͦͦ̇̋̈ͪͣ̽ͥ̽͗̔ͨ̎̚҉̣̝̘̺͚̥̱̜̹̪͎̣̱̳̠̰ͅh̎ͧ͐͐̑̆̃̈́̀̌͛̏͒ͣ̾̓͟҉̡̘̥͖̺͓̫̬͕̕i̷̢͍̫̫̩̮̖̥̫̣̦̯̖̰̼̟͚̎̇̎ͩ͛̉̓̑̾̒ͧ̈́̍ͨͩ̓ͤ́̕͡͞l̵̷̡̯̼͈̯̥͖͈̪̻͚̙̭̘̻̣͙̠͂ͫ̃̈́̚ ̩̙̥ͭ̋̇̌̂͐ͮ͐̓ͮ͢͞t̸̸̢̻̤̣̬̗͚̜͇̼͈͍̥͍͎̟̤͖ͭ̒͆̌͢͠i̶̴̞̣̫̹̥̥͎͉̱̖̦ͧ̊͊̄̊͋ͭ̀͜m̨͚̟͖̻̮̖̞͙̣̠͖̦̉̽̃ͬͯͣ͐͆͌͐̿̃̋̃̇ͫ̚ę̃ͬͧ̄̇͑ͥ̋̓̿̂̐͘͠҉̵͕͓̳̤̻̖̳̞̦̳͎̙̰̱̣̱͇n͈̜̦̣͉͓̗̓̍ͮ̇̎͜͟d̠̝̲̹̠̰̞͎̘̖̮̹͗̃̅̄̀͢͡͡ͅṷ̷̧̮̫̬͔̽͛ͧͥͧ̈́̎̒̋͊m̏̃ͥ̓̌͌̓̃́͒͏҉̺̬̞̪̝̰̯͓̱͈̘̥̞͙̮̦ͅ
I don’t like the anti-numbers stance on this website. It feels very much like YouTube taking away the dislike button “for our own good.” Like, noooooo!!!! I want transparency. I wanna see, in simple numerics, how many friends enjoyed my post. But I can’t do that, here, so my brain assumes it’s zero and everybody secretly hates me. I’m so anxious, and it’s so lonely and scary, here. ☹️
Apparently I was right. Nancy Drew: The Final Scene was indeed rushed to production. Apparently HeR Interactive hit some financial hot water and decided to make two games per year to increase revenue. The Final Scene was the first game made after this decision. It was made on very short notice, and apparently the plot differs a lot from what HeR actually wanted it to be. Makes since. I mean, there’s not even a welcome audio clip, and tbh the plot was kinda weak.